![]() This set of new oath breaker options seeks to holistically adjust the paladin chassis to truly reflect their newfound iniquity. However, this particular oathbreaker falls short in conveying the complexity of a character's descent into darkness its features assume that the oathbreaker PC is in league with undead and fiends, and has some degree of control over them, all while maintaining iconic paladin class features such as Aura of Protection, and Lay on Hands. There is an "Oathbreaker" option presented on page 97 in the Dungeon Master's Guide, from which several features presented herein are inspired. In the event that a paladin abandons their oath and chooses to violate its principles, a DM can decide that they must become an Oath Breaker, a corrupt perversion of their formal self. And that can mean that a paladin may be drawn off of the path of righteousness, straying towards the darkness. They are subject to the same avarice, trappings, and temptations as any other person. ![]() However, paladins are, among many other things, fallible. The oath is what binds a paladin to their holy cause granting them their righteous power and driving them towards their ultimate goal. A paladin is defined by one thing above all else: their committment to their oath.
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